Doom Roulette Episode 2: Viscous 2

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Hello, it’s Fatal! You’re all in for a treat, as it’s time for the second Doom Wad Roulette issue. We decided to fly solo, and that’s why you won’t see Nomad’s, Rusty’s or anyone else’s reviews this time. Hope you have good time with this one!

Today’s wad: Viscous Level 2 by Ryan Gallimore, February 29th, 1996.

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The Battle of Oascera: Introduction

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In the interest of bringing some tabletop gaming fun to the Abyss, I have decided bring you a story adaptation of one of the most memorable roleplaying experiences I have ever had the pleasure of participating in. It is a tale too big to tell in one sitting, so therefore I will reveal new chapters each week on Sunday, until the story reaches its climax. I’ll warn you right now that this series might be tl;dr for some of you, but I hope it will provide a few minuets of light and pleasurable reading.

But first, I want to introduce you to the people who played the parts of the characters you’ll soon be meeting. After all, roleplaying games are a group experience and the final outcome is the result of everybody’s participation. Give credit where credit is due, as they say.

d20s
Dylan is the DM of this adventure, the man who crafted the setting and all the characters aside from those belonging to the players.  I went to high school with this guy, but never really had much contact with him until after graduation when a mutual friend inviting me to play D&D. Dylan is an interesting character in himself. A charismatic and energetic individual, he always appeared to be part of the “popular crowd” – the type of person a geek like me didn’t associate with. I couldn’t have been more wrong. While yes, Dylan had a bit of celebrity in the small microcosm of high school society, he was one of those people who got along with everybody and was well-liked by all his peers regardless of frivolous social dynamics. Later, I learned Dylan is in fact one of the biggest nerds I have ever met. Also, with this guy, everything is awesome. Everything. Its awesome.

James was the one who inviting me to the game table.  He and I had been steadfast friends throughout high school, and enjoyed a lot of the same hobbies – it just took me longer to get into pen & paper roleplaying games.  He plays the character of Norial.

Jessie is another friend whom I knew from school, but didn’t spend any time with until more recently. He provides much of our comic relief (out of the game), often because his character ends up ruining the plans of others.  Players’ plans, DM’s plans, none are safe.  Jessie’s character in this tale is Kay.

David is a lot like Dylan – except a vulgar asshole. Its all good though, it makes for laughs. He has a penchant for making quirky characters, with quirky accents, and never misses an opportunity to create Hollywood-esque catch phrazes. He roleplays Jamesin. Its impossible to write out easily, but try and read Jamesin’s dialogue in a rediculous Irish accent.

Mike is gay cause he knows how to dress stylishly. That’s what we all say, and he says it too, so it are truth.  Mike is one of those rare neckbeards who, like Dylan, is rather socially affluent – and it always shows in his roleplaying.  He doesn’t care about combat ability, he doesn’t do any metagame thinking or power-gaming, Mike just wants to make an interesting character. This guy’s been DMing 2nd edition games for a decade or so, is/was a drama geek, and is perfectly comfortable stepping completely into the shoes of his character. He plays the role of Don Juan in this story. If you’re familiar with the Don Juan of theatrical history, you already know what to expect. Again, here we have a character with an accent, this time Spanish – so keep that in mind.

Kyle (myself), ain’t nothing to tell here you can’t see on display at the Abyss forums, haha. My character in this is Richard, and as such the story will mainly focuses on Richard. Not the most impartial way to do it, but you gotta write what you know.

That concludes my indroduction of the people behind the story soon to be told. Sorry if it seems like a long-winded tease, but I need time to write it out all nice and such. Check back Sunday, and you shall see the first chapter of The Battle of Oascera ready for consumption.

Showdown update!

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Well okay, not much has happened really. I’ve done minor work on sprites, which is no where, and nearly completed Rustyslacker’s code.

Wow, that’s a large post.

Doom Roulette Episode 1: Landmine

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So here we are with the first edition of Doom Roulette. The idea is, we hit the “random file” button on the IDgames Database, and download the first singleplayer/coop map or (short) wad that comes up.

And then, of course, we suffer through every agonizing second of it and present it to you, our loyal readers.

Today’s wad: Landmine by Anthony Rocchio, December 21, 1994.

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New Content on the Way!

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Well, it will be somewhat temporary, until either I or someone else can “port” the forum theme to wordpress, but I added a new theme to the main page (as you can see) and did some “abyssifying”. Not much. But I hope it is good enough for now.

Fatal and I have been talking and we’re going to start an article series soon called Doom Roulette (or something like that). We’re basically going to hit the random button on the idgames archives and review a wad, for better or for worse. Hopefully worse. Rusty says he’ll join in when school quits kicking his ass.

If anyone else wants to start a series of articles, go ahead and sign up and shoot Rusty or me a PM on the forums (along with a proposal for your article(s)) to upgrade you to a contributor. It can be about anything, really, but we’re shooting for having that biting sarcasm that we at The Abyss love so much. Review things (music, movies, tv shows, games, whatever), or just simply make shit up. As long as it is full of lolz and not full of penises and poop (That means you, Tyler).

Let’s see how long this lasts. Can’t wait to get this rolling soon!

Don’t mind the dust

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So, there are going to be some changes around here. Please see This Thread for more details!

Also, don’t worry–the shitty bright layout isn’t going to stay. I’m going to see about integrating the forum’s layout with this as much as possible.